We are Biohex Games, a team of Developers, Artists and Game Designers working together on making our dream RTS game.
Alon Kaplan – CEO, Game Designer, Composer
Alon has gained his experience from working with dozens of teams on more than 90 shipped titles as a composer and audio producer. For the past 10 years he has worked with Companies such as Cartoon Network, Plarium, Samsung and many more. This is his 5th game as a game producer, and the first to be working with this ambitious and talented team.
Alon Tzarafi – Lead Game Designer, Unity Developer
Made first games at age 8. Later on acquires experience with many related fields. Finished game development and design studies at Beit Berl. Coded games in every gaming genre and has experience in modding. Extensive work experience with web game development/design. Enjoys making game mechanics styles that haven’t been explored before, as well as creating custom mechanics to reflect a narrative theme.
Liad Geva – Art Director, UI/UX Designer
Liad is a Graphic designer Graduate from ‘Holon Institute of Technology’ (HIT) specialized in Interaction Design, with much love for Design, Illustration and Video Games. His own game ‘Little Dribble’ has been released on iOS and Android. Leading the Art team at Moduwar and in charge of the Ux/Ui design.
Michelle (Aoi) Wataru – Lead Concept Artist
Michelle is a dedicated Game Artist, whose passion for drawing and games started when she was four years old. After finishing school she went to ‘Games Academy'(Berlin) and successfully finished her education there as an official Game Artist. Focusing on character concept/illustrating she already has been working on four games, each within a different team. Part of Moduwar team for the last year.
Ido Goldenberg – 3D Modeler
Ido is a 3D Modeler, his main specialty is character modeling. Graduated from IAC ‘Israeli Animation Collage’ where he is now a teaching assistant. Ido is also a 3D freelance artist and a 3D modeler for Moduwar. In his spare time he plays the guitar while his passion has always been about 3D animation and games.
Daniel Vainbach – Environment Artist, Technical Artist
Started his adventure in the world of computer graphics nearly 20 years ago with modding of the cult game Baldur’s Gate, and although the past 10 years his work was mainly in the field of 3D visualizations, the main driving force behind his work is always the love and passion for creating worlds and environments.
Shahar Braha – Producer, QA, Unity Specialist
Shahar is a game programmer, QA tester and producer in Biohex Games. Graduated from “Ort Rehovot” as a program engineer, Shahar is also a freelance game developer, with experience working in various companies and a great passion for the gaming world.
Yakir Garavelas – Narrative Designer, Level Designer
With unbound imagination and the ability to craft stories from thin air, Yakir started his journey with Dungeons and Dragons when he was five years old. He is a writer on several other projects within different genres, as well as on his books and games that he wishes to publish. He enjoys sketching, designing tabletop games, and writing stories.